Common issues

This section covers the most common problems that may occur during setup or integration of the resource, along with explanations and recommended solutions.

Revive Logic When the Player Is Not Technically Dead

In some systems, the player is considered downed or unconscious, while the ped is not technically dead. This is commonly achieved by applying a custom downed or incapacitated animation instead of killing the player.

Using this approach is better for ped coordinate synchronization, because the player is never resurrected or respawned by the game engine. The ped remains in the same network state, which prevents position desyncs, teleport issues, and camera glitches.


Core Idea

  • The ped may still be alive

  • The death screen can be active

  • Revive eligibility is determined by:

    • active downed animation

    • crawling animation

    • OR real death state

This allows medics to revive players who are incapacitated but not dead.


Detecting a Downed Player

You should explicitly check if the target player is playing one of your downed animations.

Example Conditions


Revive Eligibility Check

A player can be revived if any of the following is true:

  • They are playing the downed animation

  • They are crawling

  • They are actually dead

This ensures compatibility with:

  • real death

  • unconscious state

  • crawl-based injury systems


Full Revive Example (ESX Ambulance Job)


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